// powerup.c

#include <ansi.h>

inherit F_CLEAN_UP;

void remove_effect(object me, int amount);

int exert(object me, object target)
{
	int skill;

	if (target != me)
                return notify_fail("你只能用云龙神功提升自己的战斗力。\n");

	if ((int)me->query("neili") < 100)
                return notify_fail("你的内力不够。\n");

        if ((int)me->query_temp("powerup"))
                return notify_fail("你已经在运功中了。\n");

	skill = me->query_skill("force");

	me->add("force", -100);
        me->receive_damage("qi", 0);

	message_combatd(HIC "$N" HIC "长吸一口气，运起云龙神功已将"
                        "全身潜力尽数提起！\n" NOR, me);

	me->add_temp("apply/attack", skill / 3);
	me->add_temp("apply/defense", skill / 3);
	me->set_temp("powerup", 1);

	me->start_call_out( (: call_other, __FILE__, "remove_effect", me, skill / 3 :), skill);

	if (me->is_fighting()) me->start_busy(3);

	return 1;
}

void remove_effect(object me, int amount)
{
        if ((int)me->query_temp("powerup"))
        {
                me->add_temp("apply/attack", -amount);
	        me->add_temp("apply/defense", -amount);
	        me->delete_temp("powerup");
                tell_object(me, "你的云龙神功运行完毕，将内力收回丹田。\n");
        }
}
